How to play
Target Hunter 3D is a first-person shooting game in a randomly generated valley of hills, pine trees, rocks and snowy peaks. You start in the middle with a paintball marker, and 22 targets wait around you, about 18 to 110 metres away. Each target you hit bursts into paint and a new one appears elsewhere.
Choose a mode before you start. Time trial gives you 90 seconds; the clock turns red in the last 15 and the round ends with your score, targets hit and accuracy. Free practice has no time limit. The best score of the session is shown at the top of the menu.
The game is made for a computer with a mouse and a keyboard. It cannot be played on a touch screen alone.
Controls
- Look: click Start and the browser captures the mouse pointer, so the mouse turns the view; Esc gives it back and pauses. If the pointer is not captured, hold a mouse button and drag.
- Shoot: left mouse button. The magazine holds 30 paintballs and reloads by itself when it is empty; R reloads earlier.
- Scope: click the right mouse button to raise the sniper scope and click it again to lower it. The mouse wheel changes the magnification between 2× and 6×.
- Move: W A S D or the arrow keys, Shift to sprint while the energy bar lasts, Space to jump.
- Menu: game mode, mouse sensitivity, language and New landscape. The game text is English by default; switch it to Slovak (Slovenčina) under Language, and the browser remembers the choice. F or the Full screen button fills the screen.
Targets and scoring
- Static target (red on the radar): a round board on a wooden post, 100 points. A hit within 0.48 m of the centre (the yellow dot or the inner red ring) is a bullseye worth 150.
- Moving target (cyan): a hovering board that patrols from side to side or rises and sinks, 200 points.
- Golden drone (yellow): a small spinning target that flies in loops above the ground, 500 points.
Each hit within 4.5 seconds of the previous one raises the combo multiplier by one, up to ×5, and multiplies the points of that hit. After 3.5 seconds without a hit it falls back to ×1. Misses cost no points but lower your accuracy. The radar in the top right corner shows targets up to 95 metres away; the light wedge is where you are looking.
How it works
Each paintball is a real projectile. Every frame the game moves it, pulls it down with gravity g = 9.8 m/s² and checks the whole path since the last frame against targets, terrain, trees and rocks, so a fast ball cannot skip through a target. A ball that hits nothing disappears after 5 seconds.
A ball fired with speed v needs the time t = D / v to fly the distance D, and in that time it falls
drop = ½ · g · t² = g · D² / (2 · v²)
From the hip the marker fires at 88 m/s and is tilted up a little, so its balls meet the crosshair at medium range. Through the scope a ball leaves at 135 m/s. At 100 m it flies for 0.74 s and drops about 2.7 m, the full size of a target board.
The scope’s rangefinder shows the distance to whatever is under the centre. When the centre is on a target, the scope calibrates itself: it fires slightly upwards, just enough to cancel the drop over that distance, and shows “TARGET LOCKED (AUTO)”. When you aim above a target instead, the ball falls freely and the marks under the centre show where it lands at 30 to 150 m. Their positions follow from the drop angle and the field of view:
tan α = g · D / (2 · v²) offset = tan α / tan(FOV / 2) · half of the view height
Zooming works by narrowing the camera’s field of view: 75° without the scope, 75° / 3.5 ≈ 21° at the default 3.5×. The view turns more slowly in the scope so that small corrections stay small.
Tips
- Keep a steady rhythm: one hit every few seconds keeps the combo high, and a drone at ×5 is worth 2500 points.
- For targets more than about 60 m away, use the scope and put the centre right on the target.
- Lead a moving target sideways a little; the scope also locks when you aim just beside it.
- Reload with R while walking between targets, not mid-fight.
- Watch the radar: targets keep appearing in all directions.
Frequently asked questions
Why does the mouse pointer disappear?
The game uses the browser’s Pointer Lock so that the mouse can turn the view without hitting the edge of the screen. Press Esc to get the pointer back; the game pauses.
Can I play on a phone or tablet?
No. Walking, aiming and the scope need a keyboard and a mouse at the same time, so the game is meant for a computer.
Is my score saved?
No. The best score lasts until you close or reload the page, and nothing is sent anywhere.
The game is slow. What can I do?
The landscape and its shadows are drawn with WebGL. Close other heavy tabs, turn on hardware acceleration or use a smaller window.