Clever Quest Lab ← Games

Precision Range

Paper targets, steel gongs and falling plates from 25 to 400 m, with real bullet drop and wind.

1. Basic accuracy (25 m)
Score: 0
Hits / Shots: 0 / 0
Streak: 0
Time: 00:00
Wind
0.0 m/s •
Rangefinder
100 m
Zero [Q/E]
100 m
Zoom
1.0×
Target camera • Hits
No shot yet.
Ballistic table (DOPE) – Rifle
The scale gives the exact number of divisions (DIV) below the centre of the reticle with a 0 m zero, or set your zero with the [Q / E] keys.
Dist. Drop (cm) Scale (DIV) Wind (1 m/s)
Shortcuts: 1, 2, 3 = Weapon | RMB = Precise aim | Q, E = Zero (zeroing) | C = Reticle colour | Wheel / Z, X = Zoom | Shift = Breath | R = Reload
Breath control (hold SHIFT) Steady stance
[Tab/H] DOPE table [C] Reticle colour [Esc] Menu
PRACTICE: |
Precision rifle – .308 Bolt-Action
5 / 25
ZERO: 100 m [Q/E]
Ready to fire • [R] Reload

For a computer with a mouse and a keyboard. Mouse: aim, left button shoots, hold the right button for the scope, wheel zooms · Shift hold breath · Q / E zero · 1 2 3 weapon · R reload · Tab / H DOPE table · Esc / P pause · F full screen

How to play

Precision Range is a ballistics shooting simulator. You stand at the firing point of an outdoor range with distance boards up to 400 metres and a wind flag on every line. Choose a discipline, a weapon and a difficulty in the menu and click Start discipline. Each bullet is a real projectile: it needs time to reach the target, falls on the way and drifts with the wind, so at long range you aim higher or change the zero of your sights.

The game is made for a computer with a mouse and a keyboard. Its menus are in English by default; open Settings and set Language to Slovenčina to play in Slovak.

Disciplines

A paper target scores 10 to 5 points by ring. A gong gives 10 for its centre and 8 elsewhere, a falling plate 10. The results screen shows the score, hit rate, average deviation, group size and a hit map with the mean point of impact (MPI). The medal depends on your share of the maximum score, 10 points for every shot the discipline allows: gold from 85 %, silver from 70 %, bronze from 50 %.

Weapons and difficulty

Assisted shows a green circle in the scope where the bullet will land, with half the sway and weaker wind. Standard leaves you the rangefinder, the wind readout and the reticle scale. Challenge hides the predictor and the wind readout, so you judge the wind by the flags, and the sway and the wind are stronger.

Controls

How the ballistics work

Six times per frame the game updates the bullet’s velocity v and position. The acceleration has three parts: air drag against the motion, gravity and a sideways push from the wind w:

a = −c · |v| · v + (k · w, −g′, 0)

The drag coefficient c is 0.0011 for the pistol, 0.00058 for the DMR and 0.00038 for the .308. The game multiplies g = 9.81 m/s² by 1.25, 2.35 or 2.75 so that the drop shows clearly in the scope.

The reticle is marked in divisions (DIV). One division is an angle of 8.5 milliradians, which covers 0.85 m at 100 m and 3.4 m at 400 m. The hold you need is

hold [DIV] = atan(drop / distance) / 0.0085

The DOPE table works this out for the current weapon; for the .308 it lists 1.0 division at 400 m. Zeroing does the same job: it tilts the barrel up by exactly the angle the bullet falls at the zero distance, so the bullet meets the centre of the reticle there and you only hold for the difference.

Tips

Frequently asked questions

Why does the mouse pointer disappear?

The game uses the browser’s Pointer Lock so that the mouse can aim without hitting the edge of the screen. Esc gives the pointer back and pauses the game.

Why did my shot land low at 400 m?

The rifles start zeroed at 100 m, so at 400 m the bullet falls well below the centre. Hold higher by the divisions the scope suggests or set the zero to 400 m.

Can I play on a phone or tablet?

No. Aiming, the scope and holding your breath need a mouse and a keyboard.

Are my results saved?

Your best score for each discipline and your language stay in this browser only. Nothing is sent anywhere.

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