Clever Quest Lab ← Games

Bot Arena: Protocol Survive

A tactical first-person shooter in a 3D arena: fight scout, guard and heavy robots in four modes, on three maps and with three weapons.

SIMULATOR DATA / OPERATOR MANUAL

Controls and combat rules

CONTROLS
W A S DMove
MOUSELook around
LEFTShoot
RIGHTHold: scope
SHIFTSprint
SPACEJump
CTRL / CCrouch
RReload
1 / 2 / 3Switch weapon
TAB / HQuick help
ESCPause

Clicking into the game captures the pointer. Press Esc to release it and pause the simulation.

TACTICAL OVERVIEW

SCOUT — a fast, weaker robot; likes to go round your flanks.
GUARD — balanced defence, bursts of fire and cover.
HEAVY — tough and slow, announces its strong attack in advance.

Enemies can only see through open space. Cover blocks projectiles; the smaller orange crates can be shot to pieces. A robot also moves to the last place where it saw or heard you.

Scope: hold the right button to see the magnification and a graduated reticle. Projectiles take time to fly and drop a little with gravity, so aim ahead of a moving target.

Supplies: blue boxes refill ammo and green ones restore health. Supplies are topped up between waves.

TRAINING3 slower opponents and unlimited ammo.
WAVES3 waves, breaks and a steadily growing threat.
ELIMINATION12 robots before the 3-minute limit runs out.
DEFENCE90 seconds, at most 2 breaches of the control zone.
OPERATOR PREFERENCES

Settings

The sensitivity is lowered automatically in the scope.
Synthesised effects with no external audio files.
A wider field helps you keep track of your surroundings.

Turns off strong camera shake and reduces flashes.

Language
Applies to the game screens and messages.
SIMULATION PAUSED

Tactical systems are waiting for the session to resume.

ESC — RESUME · TAB — HELP

SIMULATION RECORD

ELIMINATIONS0
ACCURACY0 %
SCORE0
HITS0
TIME0:00
WAVES SURVIVED0
INTEGRITY / HEALTH100
ENERGY SHIELD60
WAVE 01 / 03ENEMIES: 00   ·   00:00
RADAR // 35M
×
NEURAL OPTICS / RANGE GRID
ZOOM 2.5× · BALLISTICS ACTIVE
3NEXT WAVE
[1–3] WEAPON   [R] RELOAD   [RIGHT MOUSE] SCOPE   [TAB] RULES
VEKTOR AR
30 / 180
AUTOMATIC / 8.5 RPS
CARGO DEPOT · SECTOR 07
NEUTRALISE THREATS
000000
TACTICAL POINTS

For a computer with a mouse and a keyboard. Mouse: move to look, left button shoots, hold the right button for the scope · WASD / arrows move · Shift sprint · Space jump · C / Ctrl crouch · R reload · 123 / Q weapon · Tab / H rules · Esc pause · F full screen

How to play

Bot Arena: Protocol Survive is a tactical first-person shooter in a closed 3D arena. There is no multiplayer: just you, cover and autonomous robots that hunt you by sight and sound. Choose a mode, a map, your starting weapon and the difficulty, then click Start simulation.

You have 100 health and a 60-point energy shield. Hits drain the shield first; after 5.5 seconds without damage it recharges by 11 points a second. Health comes back only from green supply boxes (+40) and between waves (+25). The game is made for a computer with a mouse and a keyboard. Its screens are in English; under Settings → Language you can switch them to Slovak (Slovenčina), and the browser remembers the choice.

Game modes

Maps and weapons

Cargo Depot (58 × 50 m) is a warehouse with containers and several routes between them, Circuit Lab (40 × 38 m) a compact room with short firing lines and Nexus Core (64 × 58 m) an open tech field with low platforms. Each map has orange crates that break after a few hits (+25 points) and four supply boxes in the corners, two for health and two for ammo, which come back 23 seconds after you pick them up.

You carry all three weapons and switch with 1, 2, 3 or Q:

Bullets are real projectiles that fly at 92 to 170 m/s and drop slightly, so a distant or moving robot needs a little lead. The scope cuts the spread to about a fifth; moving makes it wider.

Controls

How the robots behave

A robot sees up to 35 m, but only through open space: cover blocks its view and its shots. It must keep you in sight for a moment before it engages – about 0.3 s for a scout, 0.4 s for a guard and 0.8 s for a heavy on Standard. Your shots alert every robot within 30 m, and a robot that has lost you goes to where it last saw or heard you. Robots find their way around obstacles, step sideways while they fight and back away when badly damaged.

A hit on the head does 60 % more damage, and a kill that way adds 50 points. Difficulty changes only the robots: on Assisted they are 26 % slower, 30 % weaker and less accurate; on Challenge they are 18 % faster, hit 25 % harder and react, fire and aim better.

Tips

Frequently asked questions

Why does the mouse pointer disappear?

The game uses the browser’s Pointer Lock, so the mouse can turn the view without hitting the edge of the screen. Esc gives the pointer back and pauses the game.

Can I play on a phone or tablet?

No. Moving, looking and shooting need a keyboard and a mouse at the same time.

Can I switch the game to Slovak?

Yes. In Settings choose Slovenčina under Language: the menus, the HUD and the messages change at once. The rest of this page stays in English.

Is my score saved?

Your best score for each mode and difficulty and your settings stay in this browser only. Nothing is sent anywhere.

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