Clever Quest Lab ← Labs

Stroop Test

Three conflict tasks measure in milliseconds how much a mismatch slows your answer, with a 95% interval and the values of a laboratory study beside yours.

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Runs on your device. Nothing you type or record is uploaded. Keeps working without a connection while the page is open. Works with touch. Saves each run's reaction times, effects and intervals per task, and the chosen language, on this device; Clear history deletes them.

Added · Updated : a double click on Start or Stop does only one thing, and a language switch changes every message, button and chart label

What the three tasks ask

In each task you answer one feature of what you see and ignore another. On congruent trials the ignored feature points to the same answer, on incongruent trials to a different one. How much slower and less accurate are you when the two disagree, and how precisely can one short run tell?

Each stimulus stays until you answer, at most 2.5 s, followed by a small cross for 750 ms, the interval of the lab study. The 2.5 s limit is ours, so a missed trial cannot stall the run. The order is random, but never more than three trials of one kind come in a row and never the same stimulus twice in a row. The first run of a task starts with 12 practice trials with feedback, which are not counted.

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How the result is calculated

Only correct answers give a time. Answers under 100 ms (too early to be a reaction) and trials without an answer within 2.5 s are left out of the times. If the screen skipped a frame just as a stimulus appeared, the result says on how many trials. For each condition the page shows the median time and the error rate, where a wrong key and no answer both count as errors. The effect is incongruent minus congruent, in two forms:

effect = M(RTincongruent) − M(RTcongruent)

Here RT is the time from the frame that showed the stimulus to your key press or touch, and M is the trimmed mean or the median of the correct answers of one condition.

The 95% interval is a percentile bootstrap: the page draws 2000 new sets of trials from yours, with replacement and separately for each condition, computes each set's effect and keeps the middle 95%. If the interval does not include 0 ms, this run shows a clear effect. The error cost is the error rate on incongruent trials minus the rate on congruent ones. A small time effect with a large error cost means that part of the conflict went into errors instead of time.

Compared with a laboratory study

Hedge, Powell and Sumner (2018) tested undergraduate students in a lab with 240 trials per condition, answers on a keyboard (Z X N M for Stroop), each stimulus shown until the answer and 750 ms between trials. Their mean effects (Supplementary Table B1; the standard deviation between people in brackets):

TaskStudy 1: session 1, session 2Study 2: session 1, session 2
Stroop78 ms (38), 61 ms (34); 47 people91 ms (51), 65 ms (44); 56 people
Flanker46 ms (21), 35 ms (19); 47 people44 ms (24), 37 ms (23); 57 people

Both studies found smaller effects in the second session, 3 weeks after the first. A run here has 32 trials per condition, so its interval is much wider. For the Simon task no openly available study with comparable values was found for this page, so a Simon effect is compared only with your own runs.

Why there is no percentile

The same study tested every person twice, and people kept their order from one session to the next only moderately: the intraclass correlation (ICC; 1 means the same order and values both times, 0 means no relation) was 0.60 and 0.66 for the Stroop effect and 0.40 and 0.57 for the flanker effect, and it ranged from 0 to 0.82 across seven well-known tasks. The authors call this the reliability paradox: an effect that almost everyone shows, which is what makes it easy to replicate, leaves little difference between people to rank. With only a few dozen trials per condition, a rank among other people would mostly reflect chance, so History compares you with your own runs instead.

Where the tasks come from

J. Ridley Stroop (1935) printed colour names in inks that did not match them. In his Experiment 2, 100 students named the colours of 100 items: 63.3 s on average when they were solid squares, 110.3 s when they were mismatched colour names, 74% longer. Reading the words aloud, by contrast, was hardly slowed by the ink (his Experiment 1).

Barbara and Charles Eriksen (1974) showed a target letter for 1 s just above a fixation point, with other letters beside it; H and K meant one lever, S and C the other. Letters that called for the opposite lever slowed the answer more than letters of the same response. The arrows here follow the version of Hedge and colleagues.

In the Simon task the side of the square does not matter, yet it still pulls towards the key on that side.

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