Clever Quest Lab ← Labs

Change Blindness Test

Spot the change in a flickering drawn scene and see how much longer background details take than main objects.

Settings

Test

This run

The results of a run appear here.

History

See all your results

Runs on your device. Nothing you type or record is uploaded. Keeps working without a connection while the page is open. Works with touch. Saves each run’s detection times by change type and role, the screen rate, recent scene seeds, the chosen test and the language; Clear history deletes the runs.

Added · Updated : This run, History and Brain Profile show the same rounded difference, and a double click on Start or Stop does only one thing

What the test asks

Two versions of a drawn scene take turns on the screen with a short grey blank between them. One thing differs: its colour changes, it is there and then gone, or it moves. Without the blank the change would jump out at once. With it the whole picture flickers and you find the change only when your attention gets to it.

This is the flicker task of Rensink, O'Regan and Clark (1997), with their timing: a picture for 240 ms, grey for 80 ms, the same picture again, grey, then the changed picture twice in the same way, over and over, for up to 60 seconds. Before each scene the screen stays grey for 1 second (the original added a 3-second grey field with a white rectangle before it).

Main objects and background details

Rensink and colleagues asked five people to describe each photo. A part that three or more of them mentioned was a central interest, a part nobody mentioned a marginal interest. Changes to central interests were found much faster, although the marginal changes were on average more than 20% larger.

This page draws its own scenes and sets the roles by a rule, without asking anyone. The main object is the one thing of its kind, large and in front: the car on a street, the kettle on a kitchen shelf, the person in a park, the monitor on a desk. A background detail is one of several similar things: a window, a mug, a tree on the horizon, a book on a shelf. The rule is a guess about what draws attention, not a measurement of it.

How the scenes are kept fair

How the result is calculated

The time runs from the first picture of the flicker to your press of I see it. A scene counts as found only when you then click inside the changing object, before or after the change, or within a margin of 3% of the scene width around it. A wrong place, or 60 seconds without an answer, counts as not found.

An alternation is one swap of the pictures, every 640 ms in the original. Here pictures last whole frames of your screen: at 60 Hz a picture is 14 frames and a blank 5, so they swap every 633 ms.

For each role the page takes the median of the 9 times; scenes not found count as longer than 60 seconds. Rensink and colleagues averaged only correct answers, but leaving misses out makes the slower role look faster. The main number is the median for background details minus the median for main objects, with a 95% percentile bootstrap interval from 2000 new sets of 9 and 9 times drawn from yours.

With 9 scenes per role the interval is wide. For a simulated participant whose times had medians of 4 s for main objects and 9 s for details, the interval was typically about 15 s wide and held the true difference in about 95% of 2000 simulated runs (simulation of 1 November 2026). One run shows whether the difference is large, not its exact size.

Why the grey blank matters

Rensink and colleagues concluded that we do not hold a detailed picture of the whole scene: a change is seen only when attention is on the object while it changes. Normally the change makes a local jump that pulls attention to it; the blank hides that jump in a flicker of the whole screen.

With flickering rectangles, Rensink (2000) found that blanks of 80, 120 and 160 ms gave about the same results, and he cites earlier work in which 67 ms may already be enough. Here a blank lasts about 80 ms (never under 67 ms) and at least 3 frames. If a skipped frame cuts a blank between the two different pictures below 67 ms in the 2 seconds before you press I see it, the scene is not counted and a new one of the same kind comes later.

Compared with the original study

Rensink, O'Regan and Clark 1997, Experiment 1AlternationsSeconds
Changes to central interests7.34.7
Changes to marginal interests17.110.9
The same scenes without blanks1.40.9

10 observers per experiment, 48 colour photos of real scenes 27° wide and 18° high, a key press followed by a spoken description, 1.2% errors. Without the blanks, central and marginal changes did not differ. Drawn scenes, roles set by a rule and a different screen make these values landmarks, not norms.

Things to try

Why there is no percentile

In a study by Andermane and colleagues (2019), 59 people did a flicker task with 30 indoor scenes twice, 1 to 4 weeks apart, with other scenes the second time. Their scores correlated only r = 0.45 and were lower the second time, which the authors put down to harder scenes. So the page compares you only with your own runs.

Limits

Controls

Sources