Clever Quest Lab ← Games

Bridges

Link the islands with bridges until each one has as many bridges as its number. Each level is graded by the reasoning it needs, from counting to what-if steps.

7×7 EasyPuzzle
0:00Time
–Islands done
–Best time

Bridges

Join the islands so each has as many bridges as its number: one or two between neighbours, no crossings, all connected.

Drag from an island to a neighbour, or click or tap one and then the other; repeat for a double bridge, once more to remove it. Keys: arrows pick an island, Shift+arrow builds.

Drag from an island to a neighbour, or click one and then the other; repeat for a double bridge, once more to remove it. Keys: arrows pick an island, Shift+arrow builds.

Drag from an island to a neighbour, or tap one and then the other; repeat for a double bridge, once more to remove it.

Size
Level

No 7×7 Easy puzzle solved yet.

Drag from island to island, or click or tap one and then the other · ←↑→↓ pick an island · Shift+arrow, or Space then an arrow, builds · Del clears an island · U/Y undo/redo · C check · H hint · P pause · N new · F full screen

Drag from island to island, or click one and then the other · ←↑→↓ pick an island · Shift+arrow, or Space then an arrow, builds · Del clears an island · U/Y undo/redo · C check · H hint · P pause · N new · F full screen

Drag from an island toward a neighbour, or tap one island and then the other. Tapping a bridge also changes it.

Runs on your device. Nothing you type or record is uploaded. Keeps working without a connection while the page is open. Works with touch. Saves the puzzle in progress with undo history and clock, your size and level, best times (hint-free only) and which puzzles you have played on this device.

Added

How to play

Bridges is a logic puzzle on a square grid. Some cells hold round islands, each with a number from 1 to 8. Join the islands with bridges until the puzzle follows four rules:

A finished island turns solid green with white text. An island with too many bridges turns red and shows how many it has to lose, for example +1. Every puzzle has exactly one solution, which you can always reach by reasoning, without guessing.

Controls

Check marks every bridge that is not part of the solution with a red ×. Hint makes one move for you: it removes a wrong bridge if there is one, otherwise it adds a bridge that follows from the numbers and says why. The clock stops while the game is paused or the tab is hidden, and best times count only puzzles solved without hints.

Solving techniques

Three ideas solve most puzzles, and the difficulty levels are built on them.

Easy puzzles can be solved by counting and blocking alone. Medium puzzles need the connecting idea at least once. Hard puzzles need a what-if step: assume a bridge, follow the consequences until they contradict each other, and you have proved the opposite. The game gave each puzzle its level by solving it with exactly these steps.

How the puzzles are made

Each puzzle started as islands scattered so that no two touch, not even diagonally, joined by a random network of bridges that never cross. Each island got its bridge total as its number. A solver then searched every possible arrangement of bridges and kept only layouts with exactly one solution, and a second, independent program checked each kept puzzle again. There are 100 puzzles for each size and level, 900 in all, and the game shows each one turned or mirrored in one of eight ways, which keeps the solution unique and the difficulty the same.

Tips and strategy

Frequently asked questions

Is this the puzzle also known as Hashi?

Yes. Bridges is also called Hashi, from the Japanese word for bridge, and the rules are the same. The puzzle first appeared in a Japanese puzzle magazine in 1990, after an earlier form in 1989.

Can I play on a phone?

Yes. Each island reacts to touches up to about one grid cell away, and the page does not scroll while your finger is on the board. Full screen gives the 13×13 board more room.

Sources