Clever Quest Lab ← Games

Air Combat

Fly a propeller fighter over a 3D island against waves of drones: a yellow lead circle shows where to aim, and hard turns cost speed.

THR

Air Combat

Drones attack in waves over the island. Shoot them down with guns and heat-seeking missiles.

Mouse: the aircraft turns toward the pointer, click to fire, right-click for a missile. Keys: arrows / W A S D steer, Space fires, M missile. Touch: drag on the left to steer, hold FIRE.

After Start, bring the pointer to the circle in the middle; then the aircraft turns toward the pointer, the left button fires, the right button launches a missile and the wheel sets the throttle.

Drag with your left thumb to steer (pull down to climb), hold FIRE to shoot, tap MSL when the target shows LOCK; the slider on the right is the throttle.

Keys: ↓ / S nose up, ↑ / W nose down, ← → / A D bank, Q E rudder, Shift or + more power, Ctrl or − less, Space fire, M missile, T next target, C view, P pause.

Difficulty
Assist

mouse: the aircraft turns toward the pointer, left button fire, right button missile, wheel throttle   SW or ↓↑ pitch   AD or ←→ bank   QE rudder   +− throttle   Space fire   M missile   T next target   C view   F full screen   P pause

Runs on your device. Nothing you type or record is uploaded. Keeps working without a connection while the page is open. Works with touch. Saves your settings and your best score for each difficulty on this device.

Added · Updated : the turn now builds up smoothly when the pointer comes back into the view

How to play

You fly a nimble propeller aircraft over a generated island while computer-controlled drones attack in waves. The drones are unmanned machines: dark grey, with twin tail fins and orange wing tips. Clear a wave and the next one brings more and smarter drones.

A rookie drone is worth 100 points, a veteran 150 and an ace 200; a drone that flies into the ground gives half. Clearing wave n adds 100 × n points and repairs part of the damage. The game ends when your hull reaches zero, when you hit the ground, water, a building or a tree, or when you ram a drone. The best score of each difficulty is saved in this browser.

Controls

Assist is on by default: the wings level when you let go, turns hold their height and the wing cannot stall. Switch it off on Normal or Hard for free aerobatics; on Easy it is always on.

How it works

Your aircraft uses the simplified flight model of the Flight Simulator game on this site, computed 120 times a second, with lift L = ½ ρ v² S CL(α). For combat the engine is stronger, 6 kN of static thrust instead of 2.5 kN, which gives about 170 knots in level flight. Drag grows with the square of the lift coefficient, so a tight turn bleeds speed: at full power and a typical 700 m the best steady turn is about 4 g, flown at roughly 125 to 140 knots, and a harder pull slows the aircraft down.

The lead circle solves where a bullet and the drone meet. A bullet leaves at 820 m/s plus the speed of your aircraft. If r is the position of the drone relative to you and u its velocity relative to yours, the flight time t is the positive solution of

|r + u t| = 820 t

The circle marks where the drone will be after that time, and the gun cross where a bullet fired now will be, including its drop of ½gt². When they meet, the bullets hit.

Missiles use proportional navigation, the guidance law of real homing missiles: the missile turns its velocity four times faster than the line of sight to the target rotates, limited to about 25 g on Normal.

a = 4 · Ω × v,   Ω = (r × ṓ) / |r|²

When the line of sight stops rotating, the missile is on a collision course. A drone that turns hard enough to leave the 45° field of view of the seeker breaks the lock. The drones fly the same physics and react with a delay. All of them aim ahead of you as if you flew straight. Veterans also lead your turns, attack from behind and break hard when you sit on their tail or launch a missile; aces react fastest and manage their energy, climbing for height and diving for speed.

Tips

Frequently asked questions

Why do I miss when the gun cross is on the drone?

The bullets need time to get there and the drone keeps moving. Aim at the yellow circle, not at the drone.

Why did my missile miss?

A sharp turn can take the drone out of the view of the seeker, and a missile launched very close cannot turn fast enough. The seeker can lock on between 120 m and 2.3 km.

Are there pilots in the drones?

No. All enemies are unmanned machines, and nothing in the game shows people.

Is this realistic?

Only partly. The forces use real formulas, but ammunition never runs out, damage is simplified and the missiles are idealised. It is a game, not a training device.

Sources